Showing posts with label Idea Generation. Show all posts
Showing posts with label Idea Generation. Show all posts

Friday, 21 October 2011

Neon Line test

Here is a quick render on what I have been working on. Like my previous line test I started animating in Toon Boom then painted the contours in Painter 12. I am trying to go for a bold Neon like style here using a thick textured brush. I then experimented in after effects to change colour's and explore Glowing effects.

Line test toon boom:



Painter:



After Effects:

transition: (the most successful out of the tests)



glow test

Tuesday, 11 October 2011

Development work

As I mentioned earlier I have been working in painter as I feel it really defines the loose, mixed and textured feel I am aiming for within the animation. Below are some concept pieces on dandelions:


Sunday, 31 July 2011

In the process



 Concept maps are used to stimulate the generation of ideas, and are believed to aid creativity. For example, concept mapping is sometimes used for brain-storming. Although they are often personalized and idiosyncratic, concept maps can be used to communicate complex ideas.
Formalized concept maps are used in software design, where a common usage is Unified Modeling Language diagramming amongst similar conventions and development methodologies.
Concept mapping can also be seen as a first step in ontology-building, and can also be used flexibly to represent formal argument.
Concept maps are widely used in education and business. Uses include:
  • Note taking and summarizing gleaning key concepts, their relationships and hierarchy from documents and source materials
  • New knowledge creation: e.g., transforming tacit knowledge into an organizational resource, mapping team knowledge
  • Institutional knowledge preservation (retention), e.g., eliciting and mapping expert knowledge of employees prior to retirement
  • Collaborative knowledge modeling and the transfer of expert knowledge
  • Facilitating the creation of shared vision and shared understanding within a team or organization
  • Instructional design: concept maps used as Ausubelian "advance organizers" which provide an initial conceptual frame for subsequent information and learning.
  • Training: concept maps used as Ausubelian "advanced organizers" to represent the training context and its relationship to their jobs, to the organization's strategic objectives, to training goals.
  • Increasing meaningful learning
  • Communicating complex ideas and arguments
  • Examining the symmetry of complex ideas and arguments and associated terminology
  • Detailing the entire structure of an idea, train of thought, or line of argument (with the specific goal of exposing faults, errors, or gaps in one's own reasoning) for the scrutiny of others.
  • Enhancing metacognition (learning to learn, and thinking about knowledge)
  • Improving language ability
  • Knowledge Elicitation
  • Assessing learner understanding of learning objectives, concepts, and the relationship among those concepts
  • Lexicon development
[http://en.wikipedia.org/wiki/Concept_map]

Thursday, 28 July 2011

Mono


A style I have been thinking about focuses on a monochromatic tone from dark blue to white. If this style is used for the animation the background will be completely white and the shapes and elements brought forth will interlink and morph together to depict a surrealist, simplest and ambiguous feel.  Here is a quick digital sketch I created exploring this idea.

Playing with colour

Here are some 10 minute sketches in TV Paint exploring colour on a white background as  a test onstyle avenue's for the animation. I was aiming for bold, bright and experimental. As the animation is a mood piece it would be fun to explore abrast and experimental apprches to rendering. Since these images were done fairly quickly it shouldn't be to difficult to render images for an animation in this way.


Research and Idea Generation

As stated in my previous post, Stream is in a stage of metamorphosis and growth. it is for this reason I have decided to document all areas of the research, inspiration and idea generation process openly here on this blog. This includes style, animation techniques, concept design, character development and whatever else is needed for this concept to grow and solidify. I will be linking other artists work (with credit, if known) so that this becomes a digital sketchbook/scrapbook and a detailed developing mood board for the piece. The film itself, a tribute to experimental animation and creative awareness I feel this is one of the most important ingredients to guide Stream into the right direction.