Showing posts with label Development. Show all posts
Showing posts with label Development. Show all posts

Thursday, 12 January 2012

Animatic

Monday, 14 November 2011

New track

The original track has been tweaked a bit to explore the theme of depth perception. I am curretnly in the process of creating a sort of baseline script. Not of narrative or images as such, but instead a blueprint of how things move to what sounds.

STREAM_FILM_TRACK by Juan Montana

Thursday, 10 November 2011

Tea

Tuesday, 1 November 2011

EAGLE CONCEPT FIGURE

Monday, 31 October 2011

cats

Cat concept:


Sunday, 30 October 2011

Concept Art

crystal psychedelia concept art:





Concept Art

Some more artwork I have created, this time the theme is love:


Thursday, 27 October 2011

more concept art/logo design

Here is some other takes on the 4 birds concept piece/logo I have done, I have done quite few of these to explore which ones work the best. I decided to do a couple neon versions as my animation is moving in that direction. I will present these images to my tutor to see which one's are (if any) successful.










Concept Art

Here are some concept pieces I have done, I am not sure which ones I will use (if any) for the pitch, but I do feel they give an idea of how I would like the animation to look like, as I have decided to move onto painting everything glowing on top of a black background to give a neon type look.



Sunday, 23 October 2011

Some more tests

Here I merged the Kalediscope efffect I had created as a texture over the surface texture of the line test to see what effect it would have, again some are more successful than others but I am impressed with one or two of them and am considering using this and developing this idea further.



After Effects

I used the concept art image I posted previously and manipulated it in Photoshop to then experiment with in After Effects. I was trying to manipulate the image to imitate a neon kaleidoscope feel.





More art

Here is another concept piece I have done for the project:

Friday, 21 October 2011

Neon Line test

Here is a quick render on what I have been working on. Like my previous line test I started animating in Toon Boom then painted the contours in Painter 12. I am trying to go for a bold Neon like style here using a thick textured brush. I then experimented in after effects to change colour's and explore Glowing effects.

Line test toon boom:



Painter:



After Effects:

transition: (the most successful out of the tests)



glow test

Concept Art

I have been working on some 'Wow images' for the pitch, some I feel are more successful than others, but I will post them all on here none the less:

Eagle Concept art:





Thursday, 20 October 2011

stay tuned


After speaking with my tutor i have started to think of ways to cut down on some of my animation work, one of them is to have a 'neon' Esq, scene style, which will cut out animating backgrounds and focus on contour and movement rather than fully painting the figures on the screen. The picture above is a preview of how the style could look like.

I have also been working on an animation test regarding the first 8 second of the film which focuses on the stages of Pregnancy, while trying to come up with a storyboard/image sequence.

Wednesday, 19 October 2011

oo la la

a concept piece on love and a potential shot from the animation and how it is likely to be rendered as:

concept design

another concept piece:

Eagles, eagles everywhere




Here is a design sheet and a concept piece to illustrate the Eagle figure and who it will potentially be rendered within the animation. Since the animation is loose and experimental, I am interested in presenting movement with line and form over the images represented within the film.

Wednesday, 12 October 2011

Animation test

Here is an quick animation I did of a water drop in order to test whether the software Painter could be used in the way in which I anticipated, overall I am happy with the results. The line test was done using Animate animating on 2s.

Line Test



Painted:

IMPRESSIONISM

As you have probably guessed by now, the animation style is heavely based on Impressionism because I feel the movement of the pieces are incredible and fit perfectly with the animation medium.




What you probably haven't guessed (unless you are the mouse in my brain) is that I have began researching into using Stereoscopic animation and have decided to explore the imagery I use based around this medium. I will be posting more about this soon. For now here is some Monet: